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SYS 3023 Human Machine Interface
Last taught: Fall 2025
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38 Reviews

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Fall 2017
3.0
Average

This class is literally common knowledge, but the professors make it incredibly difficult so that they can keep their job and create a grade distribution. DO NOT TAKE THIS CLASS IF YOU ARE NOT A SYSTEMS MAJOR BECAUSE YOU COULD LEARN IT ONLINE IN 5 minutes. Group projects are graded randomly and it is hard to succeed.

Instructor 4.0
Enjoyability 2.0
Recommend 3.0
Difficulty 4.0
Hours/Week 0.0
Fall 2016
2.7
Average

This class finds the rare balance between being interesting and so trivial that it is relentlessly pointless. The class is co run by two professors. Naturally only one of them has any real say in how the course is constructed. It is basically impossible to ensure that you get good grades on the group assignments (basically everyone is clustered at the same place because every design has tradeoffs [no shit], therefore can't be perfect). Basically what this means is that you need to do well on the tests. The tests are easy but you should actually prepare well for them because 1) random info the professor only mentions once could be on it and 2) they have the only controllable impact on your grade.

Instructor 2.0
Enjoyability 4.0
Recommend 2.0
Difficulty 3.0
Hours/Week 6.0
Fall 2016
2.0
Average

For a class focused on the importance of clearly conveying information, this was a pretty unnecessarily confusing class. Contradictory information in some of the messiest lecture slides I've ever seen combined with arbitrarily/inconsistently graded projects and exams leads to a pretty sad class experience. Disappointing, as most systems majors are at least somewhat interested in this field and there are some promising moments and assignments. Know the definitions that the professor(s) want you to know, but might not say in lecture, and especially not the ones you might find online after you turn there upon encountering a term mentioned just once in a set of slides that aren't ever presented in class. Get started early on group assignments.

Instructor 2.0
Enjoyability 2.0
Recommend 2.0
Difficulty 3.0
Hours/Week 5.0
Fall 2014
1.3
Average

Human factors is a very interesting topic but this class is super boring. You can bring in a cheat sheet to the midterms and finals. Hint: the test material is all from the powerpoints, dont bother combing through the textbook. The grading can seem very arbitrary, especially for group assignments.

Instructor 2.0
Enjoyability 1.0
Recommend 1.0
Difficulty 3.0
Hours/Week 0.0
Fall 2014
3.3
Average

This class has been changed (as of fall 2014), and based off of past reviews probably for the better. Instead of having one large project over the course of the semester, there were 6 individual assignments and 4 group assignments. The material is interesting and not particularly challenging (very little math compared with most engineering courses). That said, a lot of work is required, and Professor Gerling has fairly high standards for the quality of the work. For Systems Engineers, this should be an improvement. Not sure if I'd recommend it to anyone else considering the time required to do well.

Instructor 4.0
Enjoyability 3.0
Recommend 3.0
Difficulty 4.0
Hours/Week 8.0
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Fall 2012
2.3
Average

What a waste of a required class for Systems majors. The material in this class was disorganized, difficult to follow, and even more difficult to apply. I expected to learn principles of good design and to have a chance to generate innovative ideas, but instead was forced to memorize psychological principles with very limited scope and do an unsatisfying group project with an absurd amount of documentation. This class was nothing like I expected, and I was sorely disappointed.

Instructor 2.0
Enjoyability 3.0
Recommend 2.0
Difficulty 2.0
Hours/Week 8.0
Fall 2012
4.0
Average

A necessary class for Systems majors. A fairly difficult course but a course that you get a lot out of.

Instructor 4.0
Enjoyability 4.0
Recommend 4.0
Difficulty 4.0
Hours/Week 12.0
Fall 2011
2.0
Average

For a class claiming to be about usability and ergonomics, 3023 was, ironically, the least user-friendly class I've taken. Huge group project dominates the class, and can be an overwhelming task if you don't get a cooperative group. Lectures are crushingly boring, especially when Donahue is up there. Nevertheless, the subject is interesting and fresh, and I learned a new coding language in the process, so not a total loss.

Instructor 2.0
Enjoyability 2.0
Recommend 2.0
Difficulty 3.0
Hours/Week 6.0
Fall 2011
4.0
Average

Donohue was the co-professor with Gerling this year. She was impossible to pay attention to and didn't capture the class by any means. That said, this class was interesting and lead to creative development.

Instructor 4.0
Enjoyability 4.0
Recommend 4.0
Difficulty 4.0
Hours/Week 0.0
Fall 2011
3.3
Average

It is just a lot of group work on top of other classes taken alongside it

Instructor 4.0
Enjoyability 3.0
Recommend 3.0
Difficulty 3.0
Hours/Week 8.0
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